The world of Valley of Spirits
What can honestly be said about the setting of Weirmoon: Valley of Spirits while it is still being built.
Valley of Spirits is in development. This page says what is true today and nothing more — it will grow as the game does, rather than describing a game that does not exist yet.
What is settled
The valley is the game. Not a hub with levels hanging off it — the place itself is the thing being built, which is why the environment and weather systems are the first systems to get real engineering attention rather than the last.
The visual language is the one this whole site is named for: an eclipsed moon, violet-black sky, and warm ember light as the only thing pushing back against it.
What is being built right now
The environment system. Weather is authored as named profiles rather than loose per-level parameters, and each profile is validated against a fixture scene so a change in one place cannot quietly break the look of somewhere else.
The devlog covers this work as it happens.
What is not settled
Story, characters, structure, and scope are all still moving. When they stop moving, they will be described here — not before.
There is no announced release date, no platform list, and no store page. When any of that becomes real it will appear on this site first.