Valley of Spirits development status

An honest status board for Weirmoon: Valley of Spirits — what is in progress, what is not, and no dates.

This is a status board, not a schedule. Nothing here carries a date, because a solo project's dates are guesses and publishing guesses as commitments is how indie devs lose people's trust.

In active development

Environment and weather. Named weather profiles, authored as data assets and validated against a fixture scene. This is the system currently getting work.

Not started

Everything else. Combat, traversal, narrative systems, and audio have not begun in any form worth reporting on, and listing them as "planned" would imply more certainty than exists.

How this page changes

A system moves to In active development when there is code. It moves to a shipped state when it survives the fixture scene and a playtest. If a system is abandoned, it will be listed as abandoned rather than quietly deleted.

What you will not find here

No release window. No platform announcements. No pre-orders. When those exist, they will be announced properly, and this line will be replaced.